These are the games I worked on during my degree.
Have a look by clicking the respective buttons ;)
3D puzzle game set in immersive environments, featuring tension-filled moments.
3D game about managing chaotic resources under pressure
2D fighting game with combos and unique characters.
A real-time 2D global illumination system that simulates the penumbra condition using radiance cancades.
A collection of rendering techniques including deferred rendering, cascaded shadows maps , post-processing effects and more.